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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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games
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egavga
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dcg303ut.arj
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WORLDGEN.ARJ
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WORLDGEN.DOC
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1993-05-16
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NOTE: This utility uses a LOT of stack space to generate new worlds.
If your computer 'locks-up' when you run this program, try
adding the following line to your CONFIG.SYS file:
STACKS = 16,512
You may already have a STACKS line, if so, just make sure the
numbers are at least as large as those shown above. After you
make the change, remember to re-boot your computer so they can
take effect.
----------------------------------------------------------------------
WorldGen
========
This utility is designed to be used in conjunction with DCGAMES adventure
construction program DCWORLD. The purpose of this program is to speed up
the generation of different types of worlds. The worlds generated will
be finished on only a few seconds, just waiting for you to add people,
objects, and fine-tuning any terrain features you might wish to cutomize!
If you already have some worlds generated, WorldGen will begin to add
worlds at the next available world number. To begin using WorldGen just
make a copy of the WorldGen program in the same subdirectory as your
DCWORLD program.
Type "WorldGen" to begin the program. Although the program works best
with a mouse, the keyboard may also be used. You will notice two menus
at the top of the screen,one reads World, the other Terrain.
The world menu is used to describe the global features of a world reguardless
of the terrain it contains. The terrain menu is used to set specific
details concerning the generation of different types of worlds.
IMPORTANT NOTES FOR KEYBOARD USERS !
All of the items may be accessed by keyboard, the tab key moves from field
to field, the return key accepts your choice, and the esc key cancels. Note
that all windows initially are set up to reject any changes, you must first
select the options you want, then hit the return key. Editing of numeric data
may be done with the backspace and delete keys.
File contents-
Worldgen.doc - This short manual.
Worldgen.lsc - The licensing agreement for using Worldgen.
Worldg.exe - A subroutine program used by worldgen. Must be present!
Worldgen.exe - This is the main program.
Worldgen.sav - Created to save your block types.
In the world menu is the following options:
1-Number: This is used to display the world number about to be generated.
This number may be changed if you wish to replace a previously
generated world. The number must be 0-999.
2-Size: This is used to change the size of the world to be generated. The
default is 100 X 100. The largest allowable is 64K bytes. This is
about 640 X 100, 320 X 200 etc.
3-Level: Sets the entry level for a character to any level.
4-Blocks: This feature allows you to select any graphics block to replace
the standard terrain. To find the number you need the list in
DCWORLD literature. Grass is zero, count up from there. This
feature enables you to get unusual combinations for both outdoor
and indoor worlds by choosing some non-conventional terrain for
walls and floor. For example, by using grass for a tile, and
trees for walls, we could get a maze of trees.
5-Go: This enables you to select the type of world you will generate. It
takes about 5 to 10 seconds to generate an outdoor world of 100 X
100 blocks.
6-About: Tells you about this software.
7-DCWORLD: Allows you to run the DCworld program and return when you
are finished.
8-Exit: Quit the program.
The other menu, the terrain menu allows you to specify information about the
terrain being generated. the options are:
1-Outdoor: This is the most complex. First you click on the types of
terrain you wish to appear. Then you must set the "relative"
weights.The program totals these relative weights to determine
what pecentage of the available land will be forest, swamp,etc.
Finally you select the types of special objects which appear
(rivers,islands,cities,castles,houses).
Once these parameters are set they can be used over and over,
or changed quickly by turning on new types of terrain using the
terrain switches on the left row of check boxes.
2-City/Town: Your only choices here are whether the walls are brick or stone.
NOTE: If you changed the brick block number in the blocks
menu, then your walls can be any available block!
3-Dungeon: A dungeon will have a maze-like structure, not the neat orderly
rooms one would find in a house. Again your only choices are
brick or stone walls.
4-House/castle: This will generate one building, it may contain hidden
rooms, dead end doors etc. You may have to do a little
editing of the house to get it just right. Once more
your only choices are Brick/Stone.
5-Arena: This is not a terrain type, but will allow you to choose a terrain type
and then generate it as if it were an arena.
Your comments are always welcome! You may contact me at:
Cichoracki Software
106 Ellen Ln.
Frankfort Il. 60423